

The various endings are diversely charming in one, manipulation of the past has resulted in all the characters becoming intelligent dinosaurs.Ĭhrono Cross ( 1999 SQ, PS1) designed by Masato Kato, Hiromichi Tanaka is a loose sequel, focusing on Parallel Worlds rather than Time Travel and using a combination of three-dimensional and two-dimensional overhead views. Players can experience many classic sf Time Travel devices, including individuals meeting in reverse order along their own personal timelines and a version of the grandfather paradox (see Time Paradoxes). A great deal of Time Travel ensues, notably including the death of Crono (and potentially his eventual resurrection using the "Chrono Trigger" device), visits to a prehistoric airborne Kingdom, and the establishment of a base at the End of Time. Later, Crono and the other characters who the player has recruited into their group visit the far future, where they discover that in the year 1999 the world is destroyed by the mysterious "Lavos". Adopting the primary role of Crono, the player must rescue the Queen of Guardia in this earlier time in order to save the girl who, it emerges, is the Princess of Guardia in the year 1000, and will never be born if the Queen does not survive.

It begins in the Kingdom of Guardia in the year 1000, where the teenage boy Crono follows a mysterious girl through an experimental Matter Transmitter and finds himself in the past. The game is set in an Alternate World where both Science and Sorcery exist, though primarily in different time periods. The gameplay focuses on exploration, puzzle solution, negotiation and combat Chrono Trigger was also innovative amongst Japanese CRPGs for eschewing the use of random encounters with monsters as a way of increasing the game's length. Chrono Trigger popularized several innovations in Console Role Playing Game design, notably the use of a multilinear plot (see Interactive Narrative) with many possible endings, some only available if the game is played more than once, and the inclusion of many optional subplots which provide deeper insight into the characters involved. It is perhaps best characterized as Young Adult in tone. It is one of the best known Japanese CRPGs, strongly upbeat and not overly serious, full of endearing characters and clever puzzles. Platforms: SNES ( 1995) PS1 ( 1999).Ĭhrono Trigger is a Console Role Playing Game (see Computer Role Playing Games), played in a two-dimensional overhead view.

Designed by Hironobu Sakaguchi, Yuuji Horii.
